A downloadable game

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You are all contract Spell Architects - Spellchitects - for your city.

Congratulations!

You craft and design the spells and rituals that are being cast all around your world. Using your advanced knowledge of how magic is weaved, you mark out the symbols, colors, and components to craft the desired effects. 

Sometimes you make spells for customers, sometimes you make spells just for the heck of it! As Spellchitects, it’s all about experimentation, collaboration, and fun!

Spellchitects is a quick collaborative experience for players to make weird and crazy spells and perform them in fun ways. Play it for as many rounds as you want and come up with unique ways to be a Spellchitect! 

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Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

spellchitects.pdf 1 MB

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spellchitects.txt 4 kB

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(3 edits) (+1)

Spellchitects is a cooperative rpg or minigame where you design spells by drawing them. Specifically, you design spells by creating your own language of symbols and interlinking them until you've got a custom piece of magic.

So, you might decide the color blue is "cooling" and a single wavy line is "bolt." Draw a blue wavy line, and that's a blast of cold air.

But let's say you want to go further. You decide that the color black is "modifying", and that a circle is "explodes." You draw a black circle around a blue wavy line, and you've got a cryoball that immediately explodes when you try to cast it.

Hmm.

Maybe it gets closer to the intended function if you define square as "time delay" and draw a black square around the black circle?

Basically, this is the fun of Spellchitects. It's also got a gameplay mode where you try to fill orders for clients using the magic grammar you've constructed, but you can just as easily graft it onto your fantasy rpg of choice or use it as the core of a Rithmatist-style setting.

And if you do decide to bolt Spellchitects onto another system, it's also got an internal balancing mechanism where the more complex your spell is, the more components and syllables it needs. Some care may need to be taken to impose a high component cost on particularly powerful symbols or colors ("teleport" and "other" may not need to cost much, but "to the moon" probably should,) however this can easily be solved with a little bit of GM oversight.

Furthermore, you might be able to use Spellchitects to teach someone some of the ideas that go into coding---with the caveat that it's not really teaching a particular language, just the idea of using a language to reliably trigger specific results---and this alone should make it worth looking into for folks looking to run or write all-ages games.

The PDF for Spellchitects is 4 pages, with easily readable layout and a lot of fun color in the text, and I would heartily recommend picking up a copy.


Minor Issues:

-Page 4, 5th para, left side. "dictat" instead of "dictate"

(+2)

Three bucks is a steal for this! It oozes creativity, personality, and lighthearted fun. I'm already looking forward to cajoling my friends into playing this with me so we can wave our hands around and prove we're the best Astral Cow summoners.

And of course, VICHEATYA

(+3)

You gotta summon those Astral Cows! The farmer really needs that spell!! Thank you for your kind words :)


[CHEAT CODE UNLOCK : PAINT BUCKET] You've unlocked the Paint Bucket option. Fill in any shapes or spaces with a solid(ish) color and OVERCHARGE the spell with that Effect! Spells with Overcharged Effects require exaggerated components, decide how a component is taken to the EXTREME!