Very intriguing and very cleverly written, I really like this idea
The Goblin Pulls Out A Gun - A TTRPG Tech Pack
A downloadable Tech Pack
"The Goblin Pulls Out A Gun" is a TTRPG Tech Pack to make a GMless Opposed Dice Pool System.
By building off this tech pack's core dice mechanic you will be able to make: an engaging system for GMless scene resolution handling concurrent outcomes and player-driven choice in narrative-focused results.
It is also, technically, a fully playable game! Albeit a very loose one, incredibly rules-lite and generic, but you can play it out the box and it'll be INCREDIBLY fun!
Provided in this tech pack is:
- A core system based around building two opposed dice pools that favor a lot of roleplaying, fictional modifiers, and collaborative decisions in deciding what outcomes occur after rolling dice
- Examples of what these outcomes look like, as well as a full play example explaining the process.
- Helpful guidelines to help you decide why you should use this system for your game, why I designed it, and what it excels at
- Helpful definitions of some of the terminology I use and decisions I made
- Why this system is GMless!
- Tips on how I would run this system out the box without adding much to it and play advice
- A plethora of tips and insight into my decisions for what I'd encourage you to hack apart, the reasons I designed things so you can decide how much you want to ignore me, and suggestions on where to flesh this system out!
- Smattered in those tips are also just general game design tips you could use in any system, not necessarily this one!
- Licensing and Attribution text under the Creative Commons Attribution 4.0 International
As you can see - this is quite a lot! I think this is a really cool piece of game design and I believe there are so many directions someone could go with it! And that someone could be you!
Click download now to get access to the following files:
- Small Updates!Jun 24, 2021
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This has a really cool mechanic that would work great for a party game atmosphere with players excited about working together to tell a fun and dynamic story. The author's suggestions about how to use the mechanics, and what they do well, is an incredibly useful addition to the SRD.
This is a really valuable find, not just for the wonderful system but for the insights into design that come with it. Very excited to keep reading!
I was intrigued enough that I finally made an itch account and bought something. It's a pretty great little system that's lite, easy to remember, allows for some statistical fiddling, and can produce a variety of storytelling objectives with a single handful of dice. Great kit!